AI Insights · Timothy · July 2025
Top 5 Theme Park Games Performance in Peru: Q2 2025
Explore the performance trends of the top 5 theme park games in Peru during Q2 2025, with insights on downloads, revenue, and active users, based on Sensor Tower data.
In the second quarter of 2025, the top theme park games on a unified platform in Peru demonstrated varying performance across key metrics such as downloads, revenue, and active users. Below, we explore the trends for each of these leading apps, according to data from Sensor Tower.
aquapark.io by VOODOO saw its weekly downloads peak in late April at approximately 8.7K. This was followed by a gradual decline, ending the quarter at around 5.6K. The game maintained a consistent user base, with weekly active users touching a high of 35.3K in late April before tapering off to 25.1K by the end of June. Revenue was minimal, with a slight increase to $1 in early May and early June.
Cocobi Theme Park - Kids game from KIGLE experienced its highest weekly downloads of over 4K in mid-April, followed by fluctuations throughout the quarter, closing at 1.6K. Active users mirrored the download trends, peaking at 4.3K in mid-April and ending the quarter at 2.4K. Revenue was negligible, with a brief uptick to $1 in late April.
Disney Magic Kingdoms by Gameloft SE showed an interesting pattern in weekly downloads, which surged from 586 in early April to a high of 2.8K by mid-June. Active users increased steadily, peaking at 4.6K in mid-June. Revenue demonstrated modest fluctuations, reaching a high of $177 in mid-April.
Carnival Tycoon: Coin Games by Wild Candle Spin LLC experienced a peak in weekly revenue of $977 in early May, with a gradual decline to $307 by the end of June. Downloads started strong with 4.1K in mid-April but decreased significantly, ending the quarter at 632. Active users remained robust, peaking at 11K in mid-May before stabilizing around 8.8K.
WaterPark Boys by Supercent, Inc. had a relatively stable download rate with a peak of 1.9K at the end of June. Active users showed a notable increase, reaching 2.2K in the final week of the quarter. The game did not generate any revenue during this period.
For more insights and detailed data, visit Sensor Tower's platform.